# <array name> <file> [glslang options]
# Run from the repository root: python3 tools/native/spirv_inc.py native/tests/shaders/gpu_fbops native/tests/gpu_fbops_shaders.inc
# The shaders that include the output stage are built with -g, which puts the text of every included file into the
# SPIR-V (OpSource), so the test can check that the product's embedded GLSL is the text they were built from.
spv_fs_vert fs.vert
spv_draw_frag draw.frag
spv_logic_frag logic.frag -g -Inative/src/gpu/fbops
spv_logic_nodst_frag logic.frag -DNO_DST -g -Inative/src/gpu/fbops
spv_minmax_frag minmax.frag -g -Inative/src/gpu/fbops
